M15: Übersicht-Tab — Diagramm-Fixes + Direktes Bearbeiten
Diagramm-Fixes: echter Geometrie-Bug behoben (VLAN-/Bridge-Port-Kanten laufen innerhalb derselben Spalte, eine Firewall/NAT-Kante rückwärts — die Kurven-Berechnung nahm immer "rechts raus, links rein" an und schoss dabei über den Canvas hinaus, links abgeschnitten). Hover-Flackern durch Trägheit + Beschränkung auf hervorgehobene Kanten behoben. Klick-vs- Hover-Priorität vertauscht (Klick gewinnt jetzt über Hover, vorher verdrängte das Streifen fremder Karten beim Nachfahren einer Linie die Auswahl). Linien-Klick zeigt jetzt volle Erklärung im rechten Panel (EdgeDetailView) statt nur Hover-Tooltip. Ein Auto-Fit-Versuch (GeometryReader) brach das Scroll-Verhalten und wurde wieder zurückgezogen. Neue Fähigkeit: ein Knoten (IP-Adresse, Pool, DHCP-Server/-Netzwerk/ -Client, Route, Firewall-Filter-/NAT-Regel, WireGuard-Peer) lässt sich direkt über denselben Dialog wie im Experte-Tab bearbeiten und zurückschreiben (OverviewNode.EditTarget + wiederverwendete ExpertItemEditView). Live bestätigt: Kommentar-Änderung an einer Firewall-Regel. 59 Unit-Tests grün. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YDmUd93KxsYGr2kLTotWnG
This commit is contained in:
@@ -14,6 +14,17 @@ struct OverviewNode: Identifiable, Equatable {
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var id: String { rawValue }
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}
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/// Which live RouterOS item this node was built from, and where to write changes back to —
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/// nil for nodes that don't map to exactly one editable item (e.g. an address-list node folds
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/// several list entries together). Lets the Übersicht tab open the same edit form the
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/// Experte-Tab uses, pre-filled, instead of duplicating its field schemas/write logic.
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struct EditTarget: Equatable {
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let menuPath: String
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let restPath: String
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/// RouterOS' own ".id" for this item (e.g. "*7") — required to `set` the right one.
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let itemID: String
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}
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let id: String
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let category: Category
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let kind: String
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@@ -21,11 +32,26 @@ struct OverviewNode: Identifiable, Equatable {
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let subtitle: String?
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/// Full raw fields, shown in the detail panel when this node is selected.
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let detail: [(key: String, value: String)]
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let editTarget: EditTarget?
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init(
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id: String, category: Category, kind: String, title: String, subtitle: String?,
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detail: [(key: String, value: String)], editTarget: EditTarget? = nil
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) {
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self.id = id
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self.category = category
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self.kind = kind
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self.title = title
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self.subtitle = subtitle
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self.detail = detail
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self.editTarget = editTarget
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}
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static func == (lhs: OverviewNode, rhs: OverviewNode) -> Bool {
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lhs.id == rhs.id && lhs.category == rhs.category && lhs.kind == rhs.kind
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&& lhs.title == rhs.title && lhs.subtitle == rhs.subtitle
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&& lhs.detail.map(\.key) == rhs.detail.map(\.key) && lhs.detail.map(\.value) == rhs.detail.map(\.value)
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&& lhs.editTarget == rhs.editTarget
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}
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}
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@@ -99,8 +99,10 @@ struct ExpertMenuDetailView: View {
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/// Add/edit sheet: curated fields (with tooltips) from the schema, plus a free-form "weitere
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/// Parameter" list for anything the schema doesn't curate — so every field RouterOS actually
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/// supports stays reachable even where this app hasn't described it yet.
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private struct ExpertItemEditView: View {
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/// supports stays reachable even where this app hasn't described it yet. Not private: the
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/// Übersicht tab reuses this same sheet (with its own `ExpertViewModel`) so clicking an editable
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/// node there writes back through the exact same form/command path as the Experte-Tab.
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struct ExpertItemEditView: View {
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@ObservedObject var viewModel: ExpertViewModel
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let schema: RouterOSMenuSchema
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let isNew: Bool
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@@ -8,21 +8,61 @@ import SwiftUI
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struct OverviewView: View {
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@ObservedObject var connectionService: ConnectionService
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@StateObject private var viewModel: OverviewViewModel
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/// Reused only to open the Experte-Tab's own add/edit sheet (`ExpertItemEditView`) for a
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/// clicked node's underlying RouterOS item — same field schemas, same idempotent write path,
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/// instead of duplicating either here.
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@StateObject private var expertViewModel: ExpertViewModel
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@State private var scale: CGFloat = 1.0
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@State private var hoveredNodeID: String?
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@State private var hoveredEdge: OverviewEdge?
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@State private var hoverPoint: CGPoint = .zero
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/// Clicking one of a selected node's highlighted lines shows a full explanation in the right
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/// panel (mirroring node clicks) — the floating hover tooltip alone only has room for the
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/// bare kind/from/to, not a plain-language explanation of what the connection means.
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@State private var selectedEdge: OverviewEdge?
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/// Hover wins over a click while the mouse is over a node, so sweeping across the diagram
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/// previews each node's connections without needing to click first; the last click still
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/// "sticks" once the mouse moves away, keeping the detail panel showing what was selected.
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private var highlightNodeID: String? { hoveredNodeID ?? viewModel.selectedNodeID }
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/// A click "locks in" a node's highlight until something else is clicked (or the same node
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/// again, to deselect) — it takes priority over hover. Hover only drives the highlight while
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/// nothing is selected yet, for a quick preview while sweeping across the diagram. Selection
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/// winning is what lets a clicked node's connections stay highlighted while tracing the mouse
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/// along one of its curves to read the tooltip, even where that curve passes close to some
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/// other, unrelated node's card — confirmed live (2026-09-15): the previous "hover always
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/// wins" order made the highlight jump to whatever card the cursor grazed en route.
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private var highlightNodeID: String? { viewModel.selectedNodeID ?? hoveredNodeID }
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init(connectionService: ConnectionService) {
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self.connectionService = connectionService
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_viewModel = StateObject(wrappedValue: OverviewViewModel(connectionService: connectionService))
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_expertViewModel = StateObject(wrappedValue: ExpertViewModel(connectionService: connectionService))
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}
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private var layout: OverviewLayoutResult { OverviewLayout.layout(for: viewModel.graph) }
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/// The curated schema for this menu if one exists (so the edit sheet gets the same tooltips/
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/// pickers as the Experte-Tab), otherwise a minimal generic one — every field then falls back
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/// to the sheet's free-form key=value editor, same as opening an uncurated path there directly.
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private func schema(for editTarget: OverviewNode.EditTarget) -> RouterOSMenuSchema {
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RouterOSSchemaCatalog.all.first(where: { $0.menuPath == editTarget.menuPath }) ?? RouterOSMenuSchema(
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menuPath: editTarget.menuPath,
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restPath: editTarget.restPath,
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category: .system,
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displayName: editTarget.menuPath,
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summary: "Generischer Zugriff ohne kuratierte Felder.",
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explanation: "Alle Felder erscheinen unten als freie Schlüssel/Wert-Paare."
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)
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}
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/// Opens the Experte-Tab's edit sheet for a clicked node — reconstructs a `RouterOSMenuItem`
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/// from the node's already-loaded `detail` fields (no extra round-trip needed) and reuses
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/// `ExpertViewModel.startEditing`/`open` exactly as the Experte-Tab itself does.
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private func editNode(_ node: OverviewNode) {
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guard let editTarget = node.editTarget else { return }
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let resolvedSchema = schema(for: editTarget)
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expertViewModel.open(resolvedSchema)
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let fields = Dictionary(uniqueKeysWithValues: node.detail)
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expertViewModel.startEditing(RouterOSMenuItem(id: editTarget.itemID, fields: fields))
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}
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var body: some View {
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NavigationStack {
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Group {
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@@ -63,6 +103,18 @@ struct OverviewView: View {
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await viewModel.load()
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}
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}
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.sheet(item: $expertViewModel.editingItem) { _ in
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// `selectedSchema` is always set by `editNode` right before `editingItem`, so this
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// is never actually reached — required only because the view needs a non-optional
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// schema to construct.
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if let resolvedSchema = expertViewModel.selectedSchema {
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ExpertItemEditView(viewModel: expertViewModel, schema: resolvedSchema, isNew: false)
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}
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}
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.onChange(of: expertViewModel.editingItem == nil) { _, isNil in
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guard isNil else { return }
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Task { await viewModel.load() }
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}
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}
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}
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@@ -84,37 +136,54 @@ struct OverviewView: View {
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} else {
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ScrollView([.horizontal, .vertical]) {
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ZStack(alignment: .topLeading) {
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EdgesCanvas(graph: viewModel.graph, positions: layout.positions, highlightNodeID: highlightNodeID)
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EdgesCanvas(
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graph: viewModel.graph,
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positions: layout.positions,
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highlightNodeID: highlightNodeID,
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hoveredEdge: $hoveredEdge,
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hoverPoint: $hoverPoint,
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selectedEdge: $selectedEdge
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)
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.frame(width: layout.canvasSize.width, height: layout.canvasSize.height)
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ForEach(Array(OverviewLayout.columnOrder.enumerated()), id: \.offset) { index, category in
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Text(category.rawValue)
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.font(.headline)
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.foregroundStyle(.secondary)
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.position(
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x: OverviewLayout.leftInset + CGFloat(index) * OverviewLayout.columnWidth + OverviewLayout.nodeWidth / 2,
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y: 14
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)
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}
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ForEach(Array(OverviewLayout.columnOrder.enumerated()), id: \.offset) { index, category in
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Text(category.rawValue)
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.font(.headline)
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.foregroundStyle(.secondary)
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.position(
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x: OverviewLayout.leftInset + CGFloat(index) * OverviewLayout.columnWidth + OverviewLayout.nodeWidth / 2,
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y: 14
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)
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}
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ForEach(viewModel.graph.nodes) { node in
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if let point = layout.positions[node.id] {
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NodeCardView(
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node: node,
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isSelected: node.id == viewModel.selectedNodeID,
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isHovered: node.id == hoveredNodeID
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)
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.frame(width: OverviewLayout.nodeWidth, height: OverviewLayout.nodeHeight)
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.position(point)
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.onTapGesture {
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viewModel.selectedNodeID = (viewModel.selectedNodeID == node.id) ? nil : node.id
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}
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.onHover { isHovering in
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hoveredNodeID = isHovering ? node.id : (hoveredNodeID == node.id ? nil : hoveredNodeID)
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ForEach(viewModel.graph.nodes) { node in
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if let point = layout.positions[node.id] {
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NodeCardView(
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node: node,
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isSelected: node.id == viewModel.selectedNodeID,
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isHovered: node.id == hoveredNodeID
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)
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.frame(width: OverviewLayout.nodeWidth, height: OverviewLayout.nodeHeight)
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.position(point)
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.onTapGesture {
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selectedEdge = nil
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viewModel.selectedNodeID = (viewModel.selectedNodeID == node.id) ? nil : node.id
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}
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.onHover { isHovering in
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hoveredNodeID = isHovering ? node.id : (hoveredNodeID == node.id ? nil : hoveredNodeID)
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}
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}
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}
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if let edge = hoveredEdge {
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EdgeTooltipView(edge: edge, graph: viewModel.graph)
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.position(
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x: min(max(hoverPoint.x + 90, 90), layout.canvasSize.width - 90),
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y: max(hoverPoint.y - 26, 16)
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)
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.allowsHitTesting(false)
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}
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}
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}
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.frame(width: layout.canvasSize.width, height: layout.canvasSize.height)
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.scaleEffect(scale, anchor: .topLeading)
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.frame(width: layout.canvasSize.width * scale, height: layout.canvasSize.height * scale)
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@@ -125,8 +194,13 @@ struct OverviewView: View {
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@ViewBuilder
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private var detailPanel: some View {
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if let id = viewModel.selectedNodeID, let node = viewModel.graph.nodes.first(where: { $0.id == id }) {
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NodeDetailView(node: node, graph: viewModel.graph)
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if let edge = selectedEdge {
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EdgeDetailView(edge: edge, graph: viewModel.graph) { nodeID in
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selectedEdge = nil
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viewModel.selectedNodeID = nodeID
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}
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} else if let id = viewModel.selectedNodeID, let node = viewModel.graph.nodes.first(where: { $0.id == id }) {
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NodeDetailView(node: node, graph: viewModel.graph, onEdit: editNode)
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} else {
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LegendView()
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}
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@@ -136,36 +210,283 @@ struct OverviewView: View {
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/// Draws every edge as a bezier curve, colored by its `kind` (see `OverviewStyle.color(for:)`)
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/// so the different dependency types are visually separated even with nothing selected. Hovering
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/// or clicking a node pushes its own edges to full strength and fades every other edge down to
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/// a hint, so "what connects to this" reads instantly in a busy diagram.
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/// a hint, so "what connects to this" reads instantly in a busy diagram. Also tracks the mouse
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/// against every edge's actual curve (not just its bounding box) so hovering a connection line
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/// itself — not just a node — reports which edge is closest, for the tooltip in `OverviewView`.
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private struct EdgesCanvas: View {
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let graph: OverviewGraph
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let positions: [String: CGPoint]
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let highlightNodeID: String?
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@Binding var hoveredEdge: OverviewEdge?
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@Binding var hoverPoint: CGPoint
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@Binding var selectedEdge: OverviewEdge?
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/// How close the mouse needs to be to an edge's curve (in the canvas' own, unscaled point
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/// space — SwiftUI reports hover coordinates already adjusted for any ancestor `.scaleEffect`,
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/// so this threshold stays a constant regardless of the current zoom level) to count as
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/// hovering it.
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private static let hitTestDistance: CGFloat = 8
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private struct EdgeGeometry {
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let edge: OverviewEdge
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let start: CGPoint
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let control1: CGPoint
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let control2: CGPoint
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let end: CGPoint
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}
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/// Same curve construction as the drawing loop below, computed once and shared with hit-
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/// testing so hovering can never disagree with what's actually drawn.
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///
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/// Not every edge runs left-to-right between two different columns: a VLAN/bridge-port edge
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/// connects two nodes in the *same* column (interface → interface), and a firewall/NAT rule's
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/// outgoing-interface edge points *back* to an earlier column. The original single formula
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/// always exited the right edge of "from" and entered the left edge of "to" — for a
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/// same-column pair that put both control points ~180pt apart outside the nodes, and for a
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/// genuinely backward edge it put them past each other in opposite directions; both cases
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/// pushed the curve's control points well past x=0, clipped by the canvas' own bounds
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/// (confirmed live 2026-09-15: exactly the "connection lines cut off on the left" report).
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private var geometries: [EdgeGeometry] {
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graph.edges.compactMap { edge in
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guard let from = positions[edge.from], let to = positions[edge.to] else { return nil }
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let dx = to.x - from.x
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let halfWidth = OverviewLayout.nodeWidth / 2
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let start: CGPoint
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let end: CGPoint
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let control1: CGPoint
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let control2: CGPoint
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if abs(dx) < 1 {
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// Same column: bulge out from the right edge of both nodes instead of looping
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// around the far sides.
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start = CGPoint(x: from.x + halfWidth, y: from.y)
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end = CGPoint(x: to.x + halfWidth, y: to.y)
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let bulge: CGFloat = 26
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control1 = CGPoint(x: start.x + bulge, y: start.y)
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control2 = CGPoint(x: end.x + bulge, y: end.y)
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} else if dx > 0 {
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// Forward: exit the right edge of "from", enter the left edge of "to".
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start = CGPoint(x: from.x + halfWidth, y: from.y)
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end = CGPoint(x: to.x - halfWidth, y: to.y)
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let offset = max(abs(end.x - start.x) / 2, 30)
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control1 = CGPoint(x: start.x + offset, y: start.y)
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control2 = CGPoint(x: end.x - offset, y: end.y)
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} else {
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// Backward: mirror of the forward case — exit the left edge of "from", enter the
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// right edge of "to".
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start = CGPoint(x: from.x - halfWidth, y: from.y)
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end = CGPoint(x: to.x + halfWidth, y: to.y)
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let offset = max(abs(end.x - start.x) / 2, 30)
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control1 = CGPoint(x: start.x - offset, y: start.y)
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control2 = CGPoint(x: end.x + offset, y: end.y)
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}
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return EdgeGeometry(edge: edge, start: start, control1: control1, control2: control2, end: end)
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}
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}
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var body: some View {
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Canvas { context, _ in
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for edge in graph.edges {
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guard let from = positions[edge.from], let to = positions[edge.to] else { continue }
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for geometry in geometries {
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let edge = geometry.edge
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let isConnected = highlightNodeID != nil && (edge.from == highlightNodeID || edge.to == highlightNodeID)
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let isDimmed = highlightNodeID != nil && !isConnected
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let start = CGPoint(x: from.x + OverviewLayout.nodeWidth / 2, y: from.y)
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let end = CGPoint(x: to.x - OverviewLayout.nodeWidth / 2, y: to.y)
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let controlOffset = max(abs(end.x - start.x) / 2, 30)
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let isHovered = hoveredEdge?.id == edge.id || selectedEdge?.id == edge.id
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var path = Path()
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path.move(to: start)
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path.addCurve(
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to: end,
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control1: CGPoint(x: start.x + controlOffset, y: start.y),
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control2: CGPoint(x: end.x - controlOffset, y: end.y)
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)
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path.move(to: geometry.start)
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path.addCurve(to: geometry.end, control1: geometry.control1, control2: geometry.control2)
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let baseColor = OverviewStyle.color(for: edge.kind)
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context.stroke(
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path,
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with: .color(baseColor.opacity(isDimmed ? 0.1 : (isConnected ? 1.0 : 0.6))),
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lineWidth: isConnected ? 2.6 : 1.3
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with: .color(baseColor.opacity(isHovered ? 1.0 : (isDimmed ? 0.1 : (isConnected ? 1.0 : 0.6)))),
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lineWidth: isHovered ? 3.2 : (isConnected ? 2.6 : 1.3)
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)
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}
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}
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.onContinuousHover { phase in
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switch phase {
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case .active(let location):
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hoverPoint = location
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hoveredEdge = stickyNearestEdge(to: location)
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case .ended:
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hoveredEdge = nil
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}
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}
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.gesture(
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SpatialTapGesture()
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.onEnded { value in
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guard let edge = nearestEdge(to: value.location) else { return }
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selectedEdge = (selectedEdge?.id == edge.id) ? nil : edge
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}
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)
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}
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/// Edges eligible for hover right now — every edge normally, but narrowed down to just the
|
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/// ones touching `highlightNodeID` once a node is clicked/hovered. A clicked interface can
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/// easily have half a dozen edges leaving the same corner; searching the whole diagram for
|
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/// "nearest curve" among all of them (plus everything else on screen) is exactly what made
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/// hovering feel like it kept jumping to the wrong line. Once the user has already narrowed
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/// things down to one node's connections, hover only needs to disambiguate between those.
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private var candidateGeometries: [EdgeGeometry] {
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guard let highlightNodeID else { return geometries }
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return geometries.filter { $0.edge.from == highlightNodeID || $0.edge.to == highlightNodeID }
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}
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|
||||
/// Several edges often fan out from the exact same point (e.g. every edge leaving one
|
||||
/// interface's right edge) — right there, they're all near-equidistant from the cursor, so
|
||||
/// picking the single closest one on every mouse-move event flickers between them on the
|
||||
/// slightest movement. Once an edge is hovered, keep showing it as long as the cursor stays
|
||||
/// within a wider tolerance of it, and only re-pick the nearest candidate once the cursor has
|
||||
/// actually moved away from the current one.
|
||||
private func stickyNearestEdge(to point: CGPoint) -> OverviewEdge? {
|
||||
if let current = hoveredEdge,
|
||||
let currentGeometry = candidateGeometries.first(where: { $0.edge.id == current.id }) {
|
||||
let distanceToCurrent = distanceToCurve(
|
||||
from: point, p0: currentGeometry.start, p1: currentGeometry.control1,
|
||||
p2: currentGeometry.control2, p3: currentGeometry.end
|
||||
)
|
||||
if distanceToCurrent < Self.hitTestDistance * 2 {
|
||||
return current
|
||||
}
|
||||
}
|
||||
return nearestEdge(to: point)
|
||||
}
|
||||
|
||||
private func nearestEdge(to point: CGPoint) -> OverviewEdge? {
|
||||
var best: (edge: OverviewEdge, distance: CGFloat)?
|
||||
for geometry in candidateGeometries {
|
||||
let distance = distanceToCurve(
|
||||
from: point, p0: geometry.start, p1: geometry.control1, p2: geometry.control2, p3: geometry.end
|
||||
)
|
||||
if distance < Self.hitTestDistance, best == nil || distance < best!.distance {
|
||||
best = (geometry.edge, distance)
|
||||
}
|
||||
}
|
||||
return best?.edge
|
||||
}
|
||||
|
||||
/// Approximates point-to-cubic-bezier distance by sampling the curve — exact enough for an
|
||||
/// 8pt hit-test threshold, and far simpler than solving it analytically.
|
||||
private func distanceToCurve(from point: CGPoint, p0: CGPoint, p1: CGPoint, p2: CGPoint, p3: CGPoint) -> CGFloat {
|
||||
let samples = 24
|
||||
var minDistance = CGFloat.greatestFiniteMagnitude
|
||||
for step in 0...samples {
|
||||
let t = CGFloat(step) / CGFloat(samples)
|
||||
let u = 1 - t
|
||||
let x = u * u * u * p0.x + 3 * u * u * t * p1.x + 3 * u * t * t * p2.x + t * t * t * p3.x
|
||||
let y = u * u * u * p0.y + 3 * u * u * t * p1.y + 3 * u * t * t * p2.y + t * t * t * p3.y
|
||||
let dx = x - point.x
|
||||
let dy = y - point.y
|
||||
minDistance = min(minDistance, (dx * dx + dy * dy).squareRoot())
|
||||
}
|
||||
return minDistance
|
||||
}
|
||||
}
|
||||
|
||||
/// Floating label shown next to the cursor while hovering a connection line — what it connects
|
||||
/// and what kind of dependency it is, without needing to click either endpoint node first.
|
||||
private struct EdgeTooltipView: View {
|
||||
let edge: OverviewEdge
|
||||
let graph: OverviewGraph
|
||||
|
||||
private var fromTitle: String { graph.nodes.first(where: { $0.id == edge.from })?.title ?? edge.from }
|
||||
private var toTitle: String { graph.nodes.first(where: { $0.id == edge.to })?.title ?? edge.to }
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading, spacing: 2) {
|
||||
Text(edge.kind.rawValue)
|
||||
.font(.caption.bold())
|
||||
Text("\(fromTitle) → \(toTitle)")
|
||||
.font(.caption2)
|
||||
if let label = edge.label {
|
||||
Text(label)
|
||||
.font(.caption2)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
}
|
||||
.padding(8)
|
||||
.background(RoundedRectangle(cornerRadius: 6).fill(.regularMaterial))
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 6)
|
||||
.stroke(OverviewStyle.color(for: edge.kind), lineWidth: 1)
|
||||
)
|
||||
.fixedSize()
|
||||
}
|
||||
}
|
||||
|
||||
/// Full-detail view for a clicked connection line, shown in the right-hand panel exactly like a
|
||||
/// clicked node's details — the floating hover tooltip only has room for the bare kind/from/to,
|
||||
/// this adds a plain-language explanation of what the connection actually means plus quick jumps
|
||||
/// to either endpoint's own detail view.
|
||||
private struct EdgeDetailView: View {
|
||||
let edge: OverviewEdge
|
||||
let graph: OverviewGraph
|
||||
let onJumpToNode: (String) -> Void
|
||||
|
||||
private var fromNode: OverviewNode? { graph.nodes.first(where: { $0.id == edge.from }) }
|
||||
private var toNode: OverviewNode? { graph.nodes.first(where: { $0.id == edge.to }) }
|
||||
private var fromTitle: String { fromNode?.title ?? edge.from }
|
||||
private var toTitle: String { toNode?.title ?? edge.to }
|
||||
|
||||
var body: some View {
|
||||
ScrollView {
|
||||
VStack(alignment: .leading, spacing: 12) {
|
||||
HStack {
|
||||
Image(systemName: "arrow.triangle.branch")
|
||||
.foregroundStyle(OverviewStyle.color(for: edge.kind))
|
||||
Text(edge.kind.rawValue).font(.title3.bold())
|
||||
}
|
||||
Text("Verbindung").font(.caption).foregroundStyle(.secondary)
|
||||
|
||||
Divider()
|
||||
|
||||
Text(OverviewStyle.explanation(for: edge.kind))
|
||||
.font(.callout)
|
||||
.fixedSize(horizontal: false, vertical: true)
|
||||
|
||||
if let label = edge.label {
|
||||
Text(label)
|
||||
.font(.callout)
|
||||
.foregroundStyle(.secondary)
|
||||
.fixedSize(horizontal: false, vertical: true)
|
||||
}
|
||||
|
||||
Divider()
|
||||
|
||||
Text("Verbunden").font(.subheadline.bold())
|
||||
|
||||
endpointRow(title: "Von", node: fromNode, fallbackTitle: fromTitle, id: edge.from)
|
||||
endpointRow(title: "Nach", node: toNode, fallbackTitle: toTitle, id: edge.to)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
@ViewBuilder
|
||||
private func endpointRow(title: String, node: OverviewNode?, fallbackTitle: String, id: String) -> some View {
|
||||
Button {
|
||||
onJumpToNode(id)
|
||||
} label: {
|
||||
HStack {
|
||||
VStack(alignment: .leading, spacing: 2) {
|
||||
Text(title).font(.caption).foregroundStyle(.secondary)
|
||||
HStack(spacing: 4) {
|
||||
if let node {
|
||||
Image(systemName: OverviewStyle.icon(for: node.kind))
|
||||
.foregroundStyle(OverviewStyle.color(for: node.category))
|
||||
}
|
||||
Text(fallbackTitle).font(.callout.bold())
|
||||
}
|
||||
}
|
||||
Spacer()
|
||||
Image(systemName: "chevron.right")
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.padding(8)
|
||||
.background(RoundedRectangle(cornerRadius: 8).fill(.quaternary.opacity(0.3)))
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,6 +531,7 @@ private struct NodeCardView: View {
|
||||
private struct NodeDetailView: View {
|
||||
let node: OverviewNode
|
||||
let graph: OverviewGraph
|
||||
let onEdit: (OverviewNode) -> Void
|
||||
|
||||
var body: some View {
|
||||
ScrollView {
|
||||
@@ -218,6 +540,15 @@ private struct NodeDetailView: View {
|
||||
Image(systemName: OverviewStyle.icon(for: node.kind))
|
||||
.foregroundStyle(OverviewStyle.color(for: node.category))
|
||||
Text(node.title).font(.title3.bold())
|
||||
Spacer()
|
||||
if node.editTarget != nil {
|
||||
Button {
|
||||
onEdit(node)
|
||||
} label: {
|
||||
Label("Bearbeiten", systemImage: "pencil")
|
||||
}
|
||||
.help("Öffnet dasselbe Bearbeiten-Formular wie im Experte-Tab und schreibt Änderungen direkt an den Router.")
|
||||
}
|
||||
}
|
||||
Text(node.category.rawValue)
|
||||
.font(.caption)
|
||||
@@ -328,6 +659,30 @@ enum OverviewStyle {
|
||||
}
|
||||
}
|
||||
|
||||
/// Plain-language explanation of what this connection kind actually means — shown in
|
||||
/// `EdgeDetailView` so clicking a line answers "why is this connected" for someone who
|
||||
/// doesn't already know RouterOS' internal terminology.
|
||||
static func explanation(for kind: OverviewEdgeKind) -> String {
|
||||
switch kind {
|
||||
case .vlan:
|
||||
return "Das VLAN-Interface baut auf dem Basis-Interface auf — es ist ein eigenes, per VLAN-Kennung getrenntes Netzwerk auf demselben physischen Anschluss."
|
||||
case .bridgePort:
|
||||
return "Dieser physische Port ist Mitglied dieser Bridge — Geräte an diesem Port verhalten sich, als hingen sie am selben Kabel wie alle anderen Bridge-Ports."
|
||||
case .wireguardPeer:
|
||||
return "Dieser WireGuard-VPN-Tunnel läuft über dieses Interface."
|
||||
case .ipAddress:
|
||||
return "Diesem Interface ist diese IP-Adresse zugewiesen."
|
||||
case .dhcp:
|
||||
return "Diese DHCP-Komponente (Server, Pool oder Netzwerk-Optionen) gehört zu diesem Interface bzw. dieser Adresse."
|
||||
case .route:
|
||||
return "Diese Route führt über dieses Interface bzw. dieses Gateway."
|
||||
case .firewallInterface:
|
||||
return "Diese Firewall- oder NAT-Regel bezieht sich auf dieses Interface (als Eingang oder Ausgang)."
|
||||
case .addressList:
|
||||
return "Diese Regel prüft, ob eine Adresse in dieser Adress-Liste steht."
|
||||
}
|
||||
}
|
||||
|
||||
static func icon(for kind: String) -> String {
|
||||
switch kind {
|
||||
case "ether": return "cable.connector"
|
||||
|
||||
@@ -124,7 +124,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .interface, kind: "wireguard-peer",
|
||||
title: "Peer", subtitle: allowed,
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/interface wireguard peers", restPath: "interface/wireguard/peers", itemID: item.id)
|
||||
))
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, iface), to: id, label: nil, kind: .wireguardPeer))
|
||||
}
|
||||
@@ -137,7 +138,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .ipAddress, kind: "address",
|
||||
title: address, subtitle: iface,
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip address", restPath: "ip/address", itemID: item.id)
|
||||
))
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, iface), to: id, label: nil, kind: .ipAddress))
|
||||
if let network = item.fields["network"] {
|
||||
@@ -151,7 +153,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: nodeID(.service, "pool:" + name), category: .service, kind: "pool",
|
||||
title: name, subtitle: item.fields["ranges"],
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip pool", restPath: "ip/pool", itemID: item.id)
|
||||
))
|
||||
}
|
||||
|
||||
@@ -162,7 +165,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .service, kind: "dhcp-server",
|
||||
title: name, subtitle: "DHCP-Server",
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip dhcp-server", restPath: "ip/dhcp-server", itemID: item.id)
|
||||
))
|
||||
if let iface = item.fields["interface"] {
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, iface), to: id, label: nil, kind: .dhcp))
|
||||
@@ -180,7 +184,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .service, kind: "dhcp-network",
|
||||
title: address, subtitle: item.fields["gateway"].map { "Gateway \($0)" },
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip dhcp-server network", restPath: "ip/dhcp-server/network", itemID: item.id)
|
||||
))
|
||||
let networkPart = address.split(separator: "/").first.map(String.init) ?? address
|
||||
if let addressID = networkToAddressID[networkPart] {
|
||||
@@ -195,7 +200,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .service, kind: "dhcp-client",
|
||||
title: "DHCP-Client", subtitle: iface,
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip dhcp-client", restPath: "ip/dhcp-client", itemID: item.id)
|
||||
))
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, iface), to: id, label: nil, kind: .dhcp))
|
||||
}
|
||||
@@ -210,7 +216,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .route, kind: "route",
|
||||
title: dst, subtitle: "über \(gateway)",
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: "/ip route", restPath: "ip/route", itemID: item.id)
|
||||
))
|
||||
if knownInterfaceNames.contains(gateway) {
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, gateway), to: id, label: nil, kind: .route))
|
||||
@@ -233,14 +240,14 @@ final class OverviewViewModel: ObservableObject {
|
||||
|
||||
// Firewall filter + NAT rules: connected to their in/out interface and any address-list
|
||||
// they reference — the two things that make a rule's *placement* in the topology visible.
|
||||
appendFirewallRules(filterRules, kind: "filter", label: "Filter", into: &nodes, edges: &edges)
|
||||
appendFirewallRules(natRules, kind: "nat", label: "NAT", into: &nodes, edges: &edges)
|
||||
appendFirewallRules(filterRules, kind: "filter", label: "Filter", menuPath: "/ip firewall filter", restPath: "ip/firewall/filter", into: &nodes, edges: &edges)
|
||||
appendFirewallRules(natRules, kind: "nat", label: "NAT", menuPath: "/ip firewall nat", restPath: "ip/firewall/nat", into: &nodes, edges: &edges)
|
||||
|
||||
return OverviewGraph(nodes: nodes, edges: edges)
|
||||
}
|
||||
|
||||
private nonisolated static func appendFirewallRules(
|
||||
_ rules: [RouterOSMenuItem], kind: String, label: String,
|
||||
_ rules: [RouterOSMenuItem], kind: String, label: String, menuPath: String, restPath: String,
|
||||
into nodes: inout [OverviewNode], edges: inout [OverviewEdge]
|
||||
) {
|
||||
for (index, item) in rules.enumerated() {
|
||||
@@ -250,7 +257,8 @@ final class OverviewViewModel: ObservableObject {
|
||||
nodes.append(OverviewNode(
|
||||
id: id, category: .firewall, kind: kind,
|
||||
title: "\(label): \(action)", subtitle: item.fields["comment"] ?? chain,
|
||||
detail: sortedDetail(item.fields)
|
||||
detail: sortedDetail(item.fields),
|
||||
editTarget: .init(menuPath: menuPath, restPath: restPath, itemID: item.id)
|
||||
))
|
||||
if let inIface = item.fields["in-interface"], !inIface.isEmpty {
|
||||
edges.append(OverviewEdge(from: nodeID(.interface, inIface), to: id, label: nil, kind: .firewallInterface))
|
||||
|
||||
Reference in New Issue
Block a user